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Chess Master

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Core Rules: Check, Checkmate, and Draws

Understand when the game ends and the difference between check, checkmate, stalemate, and other draws.

Beginner Rules 20 min

Check

A king is in check when it is attacked by an opponent's piece. The player must answer the check immediately.

  1. Move the king to a safe square.
  2. Capture the attacking piece.
  3. Block the line of attack, when the attack is from a rook, bishop, or queen.

Checkmate

Checkmate happens when the king is in check and there is no legal way to escape. That ends the game.

  • Back-rank mate uses a rook or queen against a king trapped by its own pieces.
  • Scholar's Mate is a common beginner pattern with the queen and bishop attacking f7/f2.
  • Fool's Mate is the fastest possible checkmate, but it requires very weak opening moves.

Draws

  • Stalemate: the player to move has no legal move and is not in check.
  • Dead position: no possible sequence of legal moves can lead to checkmate.
  • Claimed draws: a player may claim after threefold repetition or fifty moves by each player without a pawn move or capture, when the legal conditions are met.
  • Automatic draws: fivefold repetition or seventy-five moves by each player without a pawn move or capture ends the game automatically, unless the final move checkmates.
  • Agreement: the players may agree to a draw when the competition rules allow an offer.